Fireground(TM) Pump Trainer Release Notes Version 1.0, Revision 4.x Full version or Upgrade. March 4th, 2005 CONTENTS I. Requirements II. Install/Uninstall III. Help File IV. Compatibility: Previous Version, Evolution and Panel Files V. Sound VI. Misc. Information I. Requirements ----------------------------------------------------------------------------------------- 1. Microsoft Windows 98, 2000, NT 4.0, ME, XP 2. 48 MByte RAM, 15 MB available on hard disc. 3. Microsoft DirectX installed. (Install DirectX from CD for Windows 98, & 2000. NT 4.0 users must have Service Pack 6, SP6, installed.) 4. Upgrades: A full retail version of Fireground Pump Trainer must already be installed. II. Install/Uninstall ----------------------------------------------------------------------------------------- The Pump Trainer program will not run from the CD or diskettes. This program completely installs to and runs from your hard disk. Pump Trainer uses the "Installshield" application for installation. To uninstall Pump Trainer, use the "Add/Remove Programs" folder in Windows' Control Panel (or the Pump Trainer "Uninstall" icon, in the rev 4 folder). If administrative privileges are required to install software onto your workstation, the application must be allowed to write to its own directory and subdirectories. Depending upon how your privileges system is set up, you may have to explicitely grant this permission. Microsoft DirectX must be installed for Pump Trainer sound to work. For Windows 98, & 2000 machines, DirectX can be installed from the Pump Trainer 4 CD. For Windows NT users, Service Pack 6 (SP6) should be installed. (If NT users attempt to install DirectX from the Pump Trainer 4 CD, they may quickly see the message "DirectX setup has completed successfully" when, in fact, nothing has been installed. Microsoft® DirectX® is Microsoft package, available at no cost. irectSound, a component of DirectX, enables quality computer-generated sound. The most recent release of DirectX is downloadable (for non-NT users) from the Microsoft Internet website at www.microsoft.com\directx . For NT users, NT 4.0 Service Packs are also available through www.microsoft.com. If you have purchased and installed recent computer games with graphics and sound, it is likely that DirectX is already installed on your computer. If you are installing the DOWNLOADable upgrade file, fg104_upNN.exe (NN is build number): This is a self-extracting zip executable. Download it to any directory and execute it from there. This extracts the installation program, and "setup.exe". Execute "setup.exe" which begins the upgrade installation. When prompted, install the upgrade into your existing Pump Trainer Revision 3 directory. (If you accepted the default directory when installing Revision 3, then that directory will be "c:\fg01rev3".) Revision 4 and Revision 3 MUST be the same directory for Revision 4 upgrade to function. III. Help File ----------------------------------------------------------------------------------------- Help info with regard to 'Sound' options window is no longer current. Refer to your original 'readme' file for additional release notes since the Help File was created. New information will be posted at the website. The DOWNLOADable upgrade file, fg104_upNN.exe, contains no help file. IV. Compatibility: Using Revision 3 Program Files ----------------------------------------------------------------------------------------- Revision 3 evolution, panel, incident and sound-related files are totally compatible with revision 4. Revision 4 is a separate installation from Revision 3, and Revision 3 will still run as before--after Revision 4 is installed. Revision 3 plot data (currently) will not load into Revision 4. To regenerate plot data, load the Revision 3 evolution, save it (it will be saved in Revision 4 format) and then run the simulation to create plot data in Revision 4 format. To use Revision 3 files, load them into Pump Trainer from the Rev 3 directories, then save them in the corresponding Rev 4 directories. V. Sound ----------------------------------------------------------------------------------------- Pump Trainer 3 wav and MIDI sound has been converted to DirectSound, a component of Microsoft DirectX. DirectX was invented by Microsoft to enable fast graphics and quality sound. DirectX is downloadable (free) from Microsoft's website at www.microsoft.com\directx . If you have purchased and installed computer games on your computer, there is a good chance that it is already installed. For Windows NT users, service pack 3 (or greater), when installed, also installs DirectX and is sufficient. For Pump Trainer Revision 4 sound to work, DirectX must be installed on your computer. Revision 4 will run with 16 MBytes RAM (memory), but the sound may be adversely affected; 48 MBytes RAM is recommended. VI. Misc. Information ----------------------------------------------------------------------------------------- 1. Pump & Engine Setup section: If you find that the Pump Trainer discharge pressure for a given engine RPM is consistently too high or too low compared to your apparatus, change the software Pump:Engine Ratio (even if it does not match that on your truck). 2. Operations section: After a simulation is begun, the burnhouse window, if displayed, will show two bar graphs--percent structure burned and internal structure temperature. Temperature is steady-state post-flashover temperature, and percent burned is the portion of 100% of combustibles being 100% oxidized. The green triangle at the top of the window allows you to check your pre-simulation burnhouse setup. 3. Panel Setup section: a. Rename valve handles through their corresponding gauges (pop-up menu) during panel design. If you just renamed a gauge/valve from ...1-3/4 to 2-1/2, that line does not suddenly change to 2-1/2. You must then set up that line on the Discharges Setup page. Similarly, if you load a new panel (only), even if the panel's gauge and valve label's are different, there is no change in the actual hose setup--you must make them match. b: Some components do not have labels, and there is no way to identify them once they have been placed, like CAFS air valves, intake & discharge panel connections, rotory valves. Keep track of these as you place components. You can reselect an item from a menu, and that item will be placed in the panel's upper left corner--identifying that component in a roundabout way. c: There is [currently] no way to remove a single foam component once it has been placed on the panel. You will have to remove all foam components, simply by clicking a different foam system button (Foam Setup page) , reselecting the original system, then replacing foam components. d: Discharge/intake panel connections become "capped" when disconnected in the Discharge Setup page. 4. General: a: If you make changes to an evolution, panel or radio call file, you are not prompted to save your changes to disk--you must that remember yourself. Save frequently! 5. Check our website, www.simresearch.com for update releases, revision notes and bug lists.